Habgood, M P J (2018). "HCI Lessons From PlayStation VR". SHU Research Data Archive (SHURDA). http://doi.org/10.17032/shu-180007
Summary
PlayStation VR has quickly built up a significant user-base of over a million headsets and its own ecosystem of games across a variety of genres. These games form part of a rapidly evolving testing ground for design solutions which can usefully inform HCI design for virtual reality. This paper reviews every PlayStation VR title released in the first three months of its lifecycle in order to identify emerging themes for locomotion. These themes are discussed with respect to the lessons learned as part of the on-going development of an Environmental Narrative game for PlayStation VR as part of the Horizon 2020 REVEAL project.
Keywords: | PlayStation VR | ||||||
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Academic units: | Faculty of Science, Technology and Arts (STA) > Academic Departments > Department of Computing Faculty of Science, Technology and Arts (STA) > Research Centres > Cultural, Communication and Computing Research Institute (C3RI) |
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Copyright Holders: | Sheffield Hallam University | ||||||
Publisher of the data: | SHU Research Data Archive (SHURDA) | ||||||
Publication date: | 13 December 2018 | ||||||
Data last accessed: | No data downloaded yet | ||||||
DOI: | http://doi.org/10.17032/shu-180007 | ||||||
SHURDA URI: | http://shurda.shu.ac.uk/id/eprint/94 | ||||||