"HCI Lessons From PlayStation VR"


PlayStation VR has quickly built up a significant user-base of over a million headsets and its own ecosystem of games across a variety of genres. These games form part of a rapidly evolving testing ground for design solutions which can usefully inform HCI design for virtual reality. This paper reviews every PlayStation VR title released in the first three months of its lifecycle in order to identify emerging themes for locomotion. These themes are discussed with respect to the lessons learned as part of the on-going development of an Environmental Narrative game for PlayStation VR as part of the Horizon 2020 REVEAL project.

Keywords: PlayStation VR
Academic units: Faculty of Science, Technology and Arts (STA) > Academic Departments > Department of Computing
Faculty of Science, Technology and Arts (STA) > Research Centres > Cultural, Communication and Computing Research Institute (C3RI)
Funder NameGrant NumberFunder ID
Horizon 2020732599
Copyright Holders: Sheffield Hallam University
Publisher of the data: SHU Research Data Archive (SHURDA)
Publication date: 13 December 2018
Data last accessed: No data downloaded yet
DOI: http://doi.org/10.17032/shu-180007
SHURDA URI: http://shurda.shu.ac.uk/id/eprint/94


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