Featherstone, Mark A (2022). Optimising gamification using constructive competition and video games. SHU Research Data Archive (SHURDA). http://doi.org/10.17032/shu-0000000146
Summary
Raw data from two experiments that are part of a PhD dissertation submission.
Keywords: | gamification | ||||||
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Academic units: | Faculty of Science, Technology and Arts (STA) > Research Centres > Cultural, Communication and Computing Research Institute (C3RI) Faculty of Science, Technology and Arts (STA) > Research Centres > Cultural, Communication and Computing Research Institute (C3RI) > Communication and Computing Research Centre (CCRC) |
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Publisher of the data: | SHU Research Data Archive (SHURDA) | ||||||
Publication date: | 14 March 2022 | ||||||
Data last accessed: | 11 January 2024 | ||||||
DOI: | http://doi.org/10.17032/shu-0000000146 | ||||||
SHURDA URI: | https://shurda.shu.ac.uk/id/eprint/146 | ||||||
Associated research outputs in SHURA
- Optimising gamification with constructive competition and video games
- UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification
- Designing gamification for constructive competition
- A formative evaluation of a gamification app containing asynchronous multiplayer game elements
- Using Gamification to Enhance Self-directed, Open Learning in Higher Education
- Optimising gamification using constructive competition and videogames.